![]() Packed with new loot, creative-but-deadly new weapons, loads of enemies begging for a stake through the heart and more, this is the largest and most ambitious DLC for Dead Cells yet.ĭead Cells: Return to Castlevania introduces a jaw-dropping 14 iconic weapons and items from one of gaming’s most venerable franchises to assist you in your undead-slaying needs in Dead Cells, including Castlevania favorites the Vampire Killer, the Cross and, of course, the Holy Water. ![]() Drawn by the promise of new loot more so than an ethical sense of duty, players will need to harness their utmost undead fighting skills to defeat the evil within. ![]() The coming DLC unfolds a new storyline in which The Beheaded is approached by Richter Belmont following the appearance of a strange, malevolent castle. This unparalleled collaboration sees Motion Twin and Evil Empire going back to their roots, paying tribute to the franchise that inspired the very beginnings of Dead Cells. Joined by Castlevania’s Richter Belmont and Alucard and chock full of incredible and surprising new crossover content, Dead Cells: Return to Castlevania is the biggest DLC for Dead Cells to date, launching early next year on PC and Consoles. Honoring the franchise that inspired the very beginnings of Dead Cells, players will be able to explore Dracula’s castle (and more) along with all of its delightful evil within. You might even learn a little more about the lore of the place, who knows?įans are invited to embark on an incredible and unprecedented collaborative crossover adventure between Dead Cells and Castlevania in an epic brand-new mashup DLC for the genre-defining roguelike. Thomas and Gwen, our graphic artists, never miss an opportunity to impress with their pixelart and shape a world that you’ll want to explore. Tired of the violence and death? Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Every weapon has its own unique feel and rolling and dodging will become second nature as you learn to manage the mobs of monsters that will overwhelm the unprepared. Pattern based monsters, and demanding boss fights will force you to fight cautiously and build your strength. Sick of the stinking sewers? Why not go over the ramparts? It’s your skill, playstyle and of course the loot you find that will determine your choice your path.īut don’t think this will be a walk in the park. Each death will unlock more of the world and you’ll begin to understand the scale of the choices in front of you. This means an interconnected world that you unlock progressively through exploration and battling bosses, with death replacing backtracking. Roguelike, Rogue-lite, roguelike-like, rogueschmike! The world needs more of these and we'd like to present for your consideration, the RogueVANIA. To beat the game you’ll have to master 2D souls-like combat with the ever present threat of permadeath looming.
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