At every turn, the game offers you ways in which to tweak each unit, from their loadouts to their abilities, each decision playing a potentially crucial role in combat. Each visit to the Somniel isn’t just a chance to chat to your mates, but to take part in strength training for stat bonuses in the next battle, boost ally experience in automated Arena battles, stock up on pivotal items, or upgrade weapons. Instead, the real evolutions are to be found in how much flexibility and customisation Engage offers players in building their army and preparing for battles. ![]() Uncertain steward Clanne remains ever-shy, his sister Flamme never really drops her fan-girl obsession for Alear, Prince Alfred of the Kingdom of Firene is a perpetual himbo – on and on, Engage’s cast is full of likeable but unsurprising figures. Almost without exception, every ally is the character archetype they first present as, and no amount of backstory deepens their personality or expands their role. However, while it’s as tactically prudent as ever to foster these relationships, with higher affinity leading allies to defend each other or join in on attacks to deliver a game-changing extra few points of damage, the characters themselves and their arcs feel flatter than in earlier games. When two characters get close enough, you’ll be treated to cutscenes exploring their relationships, building a better sense of who each of your allies is and how they relate. The familiar mechanic of placing units next to each other in combat to increase unity returns – and between battles, you’ll return to a secluded base called the Somniel, where Alear can chat to allies, host meals, or give them gifts to further raise affinity. That’s not to say there’s no social aspect whatsoever, though. The real evolutions are to be found in how much flexibility and customisation Engage offers players in building their army and preparing for battles. The Emblems being past heroes is borderline fan service – albeit of a curious sort, given the series’ piecemeal availability in the West means several of them will scarcely register – but with a variety of powers and attacks to mix and match with active heroes, it adds up to a meaningful addition to the game’s mechanics. For instance, Alear can merge with Emblem Marth, the embodiment of the very first Fire Emblem protagonist, to gain the ability to unleash a flurry of blows in a single attack. However, it also leans into the history of the franchise more than ever, with those aforementioned Emblems being key figures from past games, now able to combine with Engage’s new cast for devastatingly powerful moves. ![]() Like its predecessors, Engage serves up a satisfying mix of tactical battles across some brilliantly devised maps, and excels in making you feel like a strategic genius with every victory. ![]() Travelling the four nations of the world, Alear must gather allies from each country and reclaim the twelve Emblem Rings, each housing the power of a hero from another world, in order to restore peace once more.Ī typically high fantasy state of affairs for Fire Emblem Engage, then – the latest entry in Nintendo’s long-running turn-based strategy/RPG series. After a thousand years of slumber, the Divine Dragon, Alear, is awoken to defend the realm of Elyos from their opposite number, the Fell Dragon.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |